Created terrain and rendered in CryEngine. All assets were created using 3ds Max and Photoshop.
Friday, October 16, 2009
Thursday, August 20, 2009
Wednesday, April 1, 2009
Thursday, March 26, 2009
Resume
Chris Holmes - Level Artist
the3dninja@gmail.com
Software Skills
· 3D Studio Max
· Adobe Photoshop
· Unity Editor
· Sandbox 2 Editor (Crysis)
· Zbrush
· Maya
· Adobe After Effects
· Filemaker Pro
· Microsoft Word
· Google Spreadsheet
Education
The Art Institute of California- Orange County June 2004-2009
Bachelor of Science in Game Art & Design
Work Experience
Freelance Projects 2008 - 2009
Completed Art projects for various clients.
Projects included 3d background design (for composite with live action), 3d animation, and compositing using After Effects.
Experienced working under an art director to achieve life-like renders for live action composite.
Examples:
- 300 lbs - http://www.youtube.com/watch?v=yE6ky8dHKwE (Backgrounds)
- Tavix Home Entertainment Logo - http://www.youtube.com/watch?v=wuVG47-mgE8 (Visuals)
Javaground February 2007-September 2007
Tested games on a hundreds of different cell phones
Ran diagnostic tests (profiling) on cell phones
Worked as a team with developers, QA leads, and other testers to ship titles in a timely fashion
Crave Entertainment May 2006-October 2006
Tested video games on a variety of game consoles including PS2 and Xbox
Tested Hard Rock Casino (PS2) from pre-alpha to gold master and logged over 500 bugs
Worked in teams on each project
the3dninja@gmail.com
Software Skills
· 3D Studio Max
· Adobe Photoshop
· Unity Editor
· Sandbox 2 Editor (Crysis)
· Zbrush
· Maya
· Adobe After Effects
· Filemaker Pro
· Microsoft Word
· Google Spreadsheet
Education
The Art Institute of California- Orange County June 2004-2009
Bachelor of Science in Game Art & Design
Work Experience
Freelance Projects 2008 - 2009
Completed Art projects for various clients.
Projects included 3d background design (for composite with live action), 3d animation, and compositing using After Effects.
Experienced working under an art director to achieve life-like renders for live action composite.
Examples:
- 300 lbs - http://www.youtube.com/watch?v=yE6ky8dHKwE (Backgrounds)
- Tavix Home Entertainment Logo - http://www.youtube.com/watch?v=wuVG47-mgE8 (Visuals)
Javaground February 2007-September 2007
Tested games on a hundreds of different cell phones
Ran diagnostic tests (profiling) on cell phones
Worked as a team with developers, QA leads, and other testers to ship titles in a timely fashion
Crave Entertainment May 2006-October 2006
Tested video games on a variety of game consoles including PS2 and Xbox
Tested Hard Rock Casino (PS2) from pre-alpha to gold master and logged over 500 bugs
Worked in teams on each project
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