Friday, October 16, 2009

Vulcan's Forge

Created terrain and rendered in CryEngine. All assets were created using 3ds Max and Photoshop.






























Thursday, August 20, 2009

Electric Valley

Created terrain and rendered in CryEngine. All assets were created using 3ds Max and Photoshop.





















Thursday, March 26, 2009

Props


Crate and Cot models were based off Doom 3 concepts and have my own added details.



Resume

Chris Holmes - Level Artist
the3dninja@gmail.com


Software Skills

· 3D Studio Max
· Adobe Photoshop
· Unity Editor
· Sandbox 2 Editor (Crysis)
· Zbrush
· Maya
· Adobe After Effects
· Filemaker Pro
· Microsoft Word
· Google Spreadsheet

Education

The Art Institute of California- Orange County June 2004-2009
Bachelor of Science in Game Art & Design


Work Experience

Freelance Projects 2008 - 2009
Completed Art projects for various clients.
Projects included 3d background design (for composite with live action), 3d animation, and compositing using After Effects.
Experienced working under an art director to achieve life-like renders for live action composite.
Examples:
- 300 lbs - http://www.youtube.com/watch?v=yE6ky8dHKwE (Backgrounds)
- Tavix Home Entertainment Logo - http://www.youtube.com/watch?v=wuVG47-mgE8 (Visuals)


Javaground February 2007-September 2007
Tested games on a hundreds of different cell phones
Ran diagnostic tests (profiling) on cell phones
Worked as a team with developers, QA leads, and other testers to ship titles in a timely fashion

Crave Entertainment May 2006-October 2006
Tested video games on a variety of game consoles including PS2 and Xbox
Tested Hard Rock Casino (PS2) from pre-alpha to gold master and logged over 500 bugs
Worked in teams on each project